Everything you need to know for Street Fighter 6’s second closed beta this weekend

Everything you need to know for Street Fighter 6’s second closed beta this weekend










It may be a school night, but many Street Fighter 6 fans won’t be going to bed before the sun comes up as the second Street Fighter 6 (click the link to see all character moves listings) closed beta is slated to go live at midnight tonight, Pacific Time.






All of those who were fortunate enough to be selected for the first beta test are welcomed back to the second, but many additional comers will be joining this time around. Whether this is your first or second time getting to jump into SF6, we’ve got a quick and helpful rundown to help you maximize your experience.









First off, invites were sent out back on December 14 and so you should have one in your email by now if one’s coming. As always, be sure to check spam and junk folders just in case.


Severs for the SF6 beta are scheduled to go live December 16 at 12 a.m. PST and stay live until December 19 at 12 a.m. PST. During this time participants across all three available platforms (PlayStation 5, Xbox Series X/S, and PC) will be able to compete with one another as crossplay is enabled for the game.


Though Street Fighter 6 will be available on PlayStation 4 when it releases in June, the beta is only for current generation consoles and PC. PC users can already download the 13.35 gig patch, and should do so now so they don’t have to wait once the beta is live. Console users should check for said download before midnight tonight to see if they can get a head start as well.


Just like with the first Closed Beta, there are eight characters that can be selected — Ryu, Ken, Chun-Li, Guile, Juri, Luke, Jamie and Kimberly.


One of the new features being introduced during this wave is the “Input Delay Reduction” setting. This will allow players to run Street Fighter 6 at a 120hz refresh rate. While you won’t be able to play matches at more than 60 fps, you will be able to reduce input lag.



As before, most all of the action is going to be online. This means no Versus Mode to play with local friends, though you can meet up with any friends who’re also in the beta by joining the same lobby and sitting your respective avatars down at the same arcade cabinet.


While there are very few alterations made to the eight available characters in terms of balance, there is a that note important changes Capcom has made between betas. You can view them all at the bottom of this article.


Capcom also released this helpful thread that instructs you on the menus once you get into the game:



If you’d like more information, such as how to get maximal uninterrupted training mode time, be sure to watch our related video on beta prep and play here:




You can also visit Capcom’s official beta page for additional frequently asked questions, specs, and more.








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